Gorr joins the roster
Impact 90Gorr the God Butcher has been added as a playable character.
Why it matters
Players now have a new playable hero to learn and use.
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Recent Changes
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A rolling view of the latest parsed official updates.
The short version
Season 10 introduces Gorr the God Butcher and a major Scarlet Witch rework built around Chaos Marks. The update also adjusts durability, damage, healing, and Ultimate Energy generation across many heroes and systems.
12
key takeaways
Gameplay changes
Ranked for gameplay impact while preserving the existing brief order.
Showing 12 of 12 changes
Gorr the God Butcher has been added as a playable character.
Why it matters
Players now have a new playable hero to learn and use.
Scarlet Witch’s gameplay and abilities were reworked around Chaos Marks. Dark Seal now opens with a 0.3-second stun, deals 20 damage per second, slows by 30%, and continuously applies Chaos Marks; Scarlet Hex adds a 20m by 8m, 40-damage shockwave; and the Chaos Mark passive converts 25% of damage dealt to marked enemies into Bonus Health, capped at 50. Reality Erasure now deals damage in its 15m radius during its 4-second wind-up and has a chance to grant incoming-damage immunity. Chaos Control deals 75 damage per second instead of 85 while applying uniform damage to marked enemies in a 20m, 120-degree cone, and Chthonian Burst casts every 0.4 seconds instead of 0.5 and deals 200 instead of 160 DPS.
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Why it matters
Scarlet Witch now has new marking, self-sustain, area-control, and ultimate wind-up interactions that change how her abilities function together.
Black Cat’s Phantom Pursuit no longer grants invincibility while casting; it now provides 50% damage reduction and Unstoppable.
Why it matters
The ability is less absolutely defensive, but Black Cat remains protected from interruption during the cast.
Magneto’s base Health drops from 650 to 600, and Bulwark’s shield value drops from 250 to 200.
Why it matters
Both Magneto’s personal durability and shield strength are reduced.
Strategists’ healing-to-Ultimate Energy conversion falls from 70% to 65%, while damage-to-Energy conversion falls from 55% to 50%.
Why it matters
Strategist Ultimates take more healing and damage contribution to generate.
Cyber-Web Cluster’s firing interval is reduced from 0.3 to 0.25 seconds, and its firing self-slow is removed.
Why it matters
Peni can fire clusters more frequently without being slowed by the attack.
Emma Frost’s base Health increases from 650 to 675, Telepathic Pulse range from 18m to 20m, and Carbon Crush dash distance from 7m to 8.5m.
Why it matters
Emma has more durability and can affect targets or travel farther with key abilities.
Thor’s base Health increases from 300 to 325, and Lightning Realm’s boundary-crossing damage rises from 40 to 50.
Why it matters
Thor gains both survivability and stronger boundary-crossing damage.
Savage Claw’s base damage per hit increases from 15 to 18, and its Rage-scaling coefficient rises from 0.057% to 0.062%.
Why it matters
Wolverine’s claw attacks deal more damage, including at higher Rage values.
The Ban Hammer and The Big Test now grant 300 instead of 200 Bonus Health on release, Dual Desert Eagles damage rises from 38 to 42 per single shot, and each Vanguard-form Upgrade! requires 75% instead of 100% of the original experience.
Why it matters
Deadpool gains more release durability, stronger pistol shots, and faster Vanguard-form upgrades.
Captain America’s base Health increases from 300 to 350.
Why it matters
Captain America is more durable in combat.
Soul form’s area healing increases from 5 to 30 per second, and its radius expands from 5m to 8m.
Why it matters
Mantis can heal allies much more strongly across a larger area while in soul form.